Learning Resources

Each chapter of “Unmasked – The Science of Superheroes” reveals the scientific realities behind famous comic book legends and blockbusting movie icons. Drawing on Computing, Engineering, Mathematics, Physics, Biology and Psychology, we explore together the amazing world of superheroes.

Click below to learning resources and lesson plans from each chapter that are connected directly to the UK National Curriculum. If you use or create any new learning material yourself based on the book, we would love to know!

KS3 / Biology / Structure and Function of Living Organisms / The Skeletal and Muscular Systems

KS3 / Biology / Genetics and evolution
KS4 / Psychology / Knowledge, understanding and skills / Biological – an understanding of biological concepts within psychology, including neuroscience and genetics as contributors to behaviour

KS3 Physics / Motion and forces / Describing motion / speed = distance ÷ time
KS4 Physics / Forces and motion / Estimating speeds
KS4 Physics / Space physics / the main features of the solar system

KS4 Physics / Matter / Physical Changes / conservation of material and of mass.
KS4 Physics / Matter / Physical Changes / similarities and differences, including density differences, between solids, liquids and gases.
KS3 Maths / Number / use standard units of mass, length, time, money and other measures, including with decimal quantities
KS3 Maths / Ratio, proportion and rates if change / use ratio notation, including reduction to simplest form
KS4 Maths / Number / calculate with roots

KS3 Chemistry / The Periodic Table / The properties of metals and non-metals.
KS3 Chemistry / Materials / Properties of ceramics, polymers and composites.
KS3 Design & Technology / Technical Knowledge / understand and use the properties of materials and the performance of structural elements to achieve functioning solutions
KS4 Design & Technology / Technical Principles / developments in modern and smart materials, composite materials and technical textiles

KS3 Computer Science / design, use and evaluate computational abstractions that model the state and behaviour of real-world problems and physical systems
KS4 Computer Science / understand and apply the fundamental principles and concepts of computer science, including abstraction, decomposition, logic, algorithms, and data representation
KS4 Computer Science / take a systematic approach to problem solving including the use of decomposition and abstraction, and make use of conventions including pseudo code and flowcharts